﻿using System;

namespace RxjhServer
{
	public class bbg物品类
	{
		private int _物品ID;

		private int _物品类型;

		private int _物品价格;

		private int _返还积分;

		private int _FLD_MAGIC1;

		private int _FLD_MAGIC2;

		private int _FLD_MAGIC3;

		private int _FLD_MAGIC4;

		private int _FLD_MAGIC5;

		private int _FLD_JF;

		private bool _FLD_绑定;

		public int 物品ID
		{
			get
			{
				return this._物品ID;
			}
			set
			{
				this._物品ID = value;
			}
		}

		public int 物品类型
		{
			get
			{
				return this._物品类型;
			}
			set
			{
				this._物品类型 = value;
			}
		}

		public int 物品价格
		{
			get
			{
				return this._物品价格;
			}
			set
			{
				this._物品价格 = value;
			}
		}

		public int 返还积分
		{
			get
			{
				return this._返还积分;
			}
			set
			{
				this._返还积分 = value;
			}
		}

		public int FLD_MAGIC1
		{
			get
			{
				return this._FLD_MAGIC1;
			}
			set
			{
				this._FLD_MAGIC1 = value;
			}
		}

		public int FLD_MAGIC2
		{
			get
			{
				return this._FLD_MAGIC2;
			}
			set
			{
				this._FLD_MAGIC2 = value;
			}
		}

		public int FLD_MAGIC3
		{
			get
			{
				return this._FLD_MAGIC3;
			}
			set
			{
				this._FLD_MAGIC3 = value;
			}
		}

		public int FLD_MAGIC4
		{
			get
			{
				return this._FLD_MAGIC4;
			}
			set
			{
				this._FLD_MAGIC4 = value;
			}
		}

		public int FLD_MAGIC5
		{
			get
			{
				return this._FLD_MAGIC5;
			}
			set
			{
				this._FLD_MAGIC5 = value;
			}
		}

		public int FLD_JF
		{
			get
			{
				return this._FLD_JF;
			}
			set
			{
				this._FLD_JF = value;
			}
		}

		public bool FLD_绑定
		{
			get
			{
				return this._FLD_绑定;
			}
			set
			{
				this._FLD_绑定 = value;
			}
		}

		public static bbg物品类 GetItmeID(int id)
		{
			bbg物品类 result;
			if (World.百宝阁物品.TryGetValue(id, out result))
			{
				return result;
			}
			return null;
		}
	}
}
